This would be a pretty neat puzzle game if you used colors distinguishable to those with mild colorblindness. 3% of males alone have some form of green/red colorblindness, in addition to those with other forms. I really liked the idea until I got to the 2nd puzzle in which there were two colors which I could not distinguish at all.
I really wanted this to be a good game. I tried enough times to give it a fair chance to please me, but it's essentially garbage. You're guaranteed to lose, almost always before you even get a chance to build the second story. The survivors starve to death, and then a "raid" ends the game. There's no way to load a save to recover your safehouse, or to recall survivors in the case of a chance raid. Food scavenging is too little to support the 7 starting survivors, 9 games out of 10.
If it weren't ludicrously unbalanced, it'd be a lot of fun, but as it is, it's frustrating and completely without reward to play. It definitely is not good enough to be featured on the NG front page in its current state. If it had the issues worked out, it'd be great.
Very cool game
I'm not big on history, but I did pretty well. The only one that was really an issue was The communist one. You used his obscure name while history books, the media, and the public know him as something similar but different. Otherwise I liked it. Sweeeet.
Make a game that works.
I've refreshed it 10 times. The loading bar shows varying degrees of almost done loading...
Your game does not work.
Good but VERY bad.
Seems like it'd be cool if it were a little more clear what was going on. Oh yeah, and if it weren't constantly glitching to hell. Also, I really love it when fear or absolute horror pops up and slows things down so it takes 5 minutes to walk to the narcolyxx. It could use a lot of work.
Its pretty good.
I was really digging it til I realized several things:
-Some of the upgrades would take hours to get. I'm not into wasting that much time. Maybe half an hour, not 3...
-There are only like 6 things you can hit that aren't spikes. It gets boring.
-You prematurely end the run early 1/2 the time by hitting spikes. I think statistically, any more than 3 exploding body parts would be wasteful because most of the time I don't even get to use one!
-The music should either be a less obviously repetitive song, or allow the player to pick from a variety of music.
-On about 1/4 bounces, there is no bounce. The dummy just hits the floor and slides to a stop.
Other than that, I was really digging the initial launch and the ragdoll effect. Most games just shoot an animal or something out of a cannon, but the idea of launching a crash test dummy from a car is pretty clever. Is there a way you could make the dummy have collisions so his parts can't spin round and round? I'm not sure if it would improve it, I am mostly curious.
Good effort. I like it more than I don't.
I'm colorblind. Your green and identical are stupidly similar. Darken the green. Otherwise, nice clone.
Not so great
The combat was sub-par, the troop control as well. I did not like that AI was not available when troops were selected. It was too easy to click OFF the troops and lose your selection. They additionally move too slow.
The minimap quit working. At that point, I quit.
mhm...we'll do better on the sequel.
It was fun
I really enjoyed it until I accidentally left an area of the battle and then it reset. I hate that. That ruined the game for me.
It's pretty fun. But as others have said, it needs more to it.
I have a problem with the first minelayer boss. The ability to fly around and smack straight into the spike towers and take them out utterly with next to no damage to himself is wrong. His flight path should either prevent him from hitting it, or he should take more damage, or the spike ball should take less.
Other than that, good fun.
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