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87 Game Reviews

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Tired of it.

I played for a damn long time. It's fun, but there are some serious problems. One, as has been mentioned, the grammar and general use of english is pure crap. Reading your description of the game, I would've expected substantially better.

Another is that the weapons are all locked, with no explanation on what it takes to unlock them. If I knew, I probably would've kept playing, but after I have 100000 gold saved up, I really feel like I ought to be able to buy it. Especially since I have 100000 gold solely because I keep getting killed because the weapons aren't strong enough.

I saw no appreciable difference from upgrading the attack energy or shield, but perhaps a description of what the affect of the upgrade is would be in order.

Finally, the only real flaw that isn't just poor planning is that if you are targeted on something, say, a stationary turret in the 4th chapter with tons of guys swarming around, if you go overdrive, it changes your selection to the nearest thing, as if you had pressed W. That got really annoying and was in part the cause of my early demise.

If those things were different, I might actually have played through and beat the game, but I ended up having no desire to, due to these problems.

best find the difference game

I'm a sucker for post-apocalyptic in the first place, but I dig this game. The art is great and the twist on a classic story is pretty great too. The hint system, which for me was completely novel, I feel is a good system. The song used also, was a very good choice, but it was a bit short, or just ended up being looped to often. Other than that, no complaints. Spectacular work.

I had hoped for better.

First off, it wouldn't remember the name I typed in. Also, why is it limited to like 6 characters? It's annoying. Upgrades would also be a big improvement because it gets really repetitive. The opponent ships seem to be all very fast, regardless of their statistics and traffic jams are too big of a problem. Also, the things that I think are mines need to be given a description as well. A minimap is pretty much a necessity. The computer knows what's coming up, it's only fair that the player should have an opportunity to know as well.

Over all, I really didn't like this game much at all. It could use a lot more work.

Bad color definition.

I played two rounds and realized this game is entirely useless to me. The green and yellow colors are essentially identical for me. I didn't know there was a difference til the second round when I started to wonder what the fourth selection button was for. As a result, I did not like it.

Amazing

I loved this game essentially more than any other I've ever played on newgrounds. The graphics were splendid, the game itself was very clever. You really captured the smoothness of a fox's movements very very well. As I was playing, I realized how large the world was and quite how much work it would've taken just to lay it out, much less program and design it. Thanks for making this.
The only downside I can imagine is that it's slightly lacking in replayability. If played again, I don't think it'd be all that fun. But in the future, if you made a game on essentially the same premise, I'd like it just as much.

"Amazing graphics, very very average game."
by: JonBro
The game isn't average. Most platformer games first of all constantly involve the risk of dying and losing. They produce anxiety and frustration. While this game has it's moments of frustration, it's a very peaceful game with soothing music, ambient sounds and even soothing gameplay.

This game is inspired.

Didn't much care for it because:

You have to pay to get any halfway decent weapons. That's my absolute biggest objection. It's a goddamn flash game. If you had a whole MMORPG world like silkroad or something, that'd be a different story entirely. In fact, there's a free zombie MMO game called Dead Frontier. I think they have some things you can pay for, but it doesn't kill you to not pay for them.

My second objection is that there should be a cooldown period sort of thing after getting hit. I was running up to a wall to repair it and it burst and like 20 zombies hit me all at once, instantly killing me. I think that's bullshit. Especially when you then come up with a goddamn "Pay with your real dollars to continue".

If it weren't for the shitty parts, this game would be pretty great, though repetetive. But because of the shitty parts, the whole game becomes shitty.

The location of the jump button really kills it.

It would've been fun, but the impossibility of the controls completely ruined my enjoyment of it a few levels in. Try switching W and CRTL, then they'd make some sense. Even Shift would be better than CRTL.

The dying animations take too long, you should be able to respawn while the meat chunks are still bouncing around, or press a key to skip it or something. I ended up pressing the reset button as it was annoying me.

Otherwise, pretty cool, but you let a few poorly planned things get in the way of the game as a whole.

sucks being colorblind and all

Red and green? HA.

It's no fun when you're grabbing reds all over the place thinking they're green. I can tell them apart of I spend more than half a second staring at them which essentially means the game is useless for me. The shades are too close. In my opinion, you really ought to pick more differentiated shades, or even use blue for the good balls.

Person below me was right.

I wish I could play.

I'm red/green colorblind and what I assume are blue and purple appear to be the same color. Usually when I complain about this in games, I read other non-colorblind people say the colors are awfully similar. Perhaps you could make more differentiation.

On the 3rd level after I thought I had all the colors locked right, and went around it 3 times and decided it was good, I finally suspected that there were 3+ colors not just two like I saw. After that I gave up as I could not make any differentiation even when right next to each other.

bowlerhat responds:

There's a colorblind mode that can be enabled from the settings screen. Try it out and let me know how well it works for you.

Walkthroughs are fun...

...when the events you have to complete are halfway intuitive. A lot of the stuff in this made no sense, like how if you can smash part of the mirror, why could you not smash all of it? A stick should've been able to scrape the dried stuff off the wall, without the need of the razor. The wires on the battery said "these wires cannot be removed yet" and they were held on by tape so the suggestion was that they would need to be removed from the battery. There were other things less illogical than that, like needing to dry the terminals after cleaning them, but oh well.

It was fun, but it just didn't get me because half of it didnt make logical sense.

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