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87 Game Reviews

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Frustrating

Got annoying how you could only use 1 rune and that the spells cost so damn much. Also the repopulating gates without explanation was really annoying too. I was so hoping for increases in base damage and better bows or being able to use more than one trinket. It really doesn't make sense to not be able to use several trinkets...

So it was a good idea. But when you think about your level of enjoyment of a game, you want it to go up. Like, when you get better armor, it goes up. When the enemies become stronger, it goes down or up. But the point is, it goes up and down. For me, this game was a flatline. It was constantly the same and so I didn't really enjoy it.

I agree with Ahra1225, no replayability.

This is GREAT!

A very fun and clever game. I played it several times til my forearm got tired. 6th place at the moment with 7 million points.

The numbers floating for score make it sooo much harder, but that's a good thing I believe. There's not much to say about it that you haven't already said.

My strategy was to put my cursor in the top left, then use tab to select the start button and start slamming it back and forth as fast as possible til the next one is about to spawn and go down a bit and do the same about 3 times. Then slowly zig zagging in a very organized pattern and HOPEFULLY get your cursor back into the slow track and start over again. I wasn't good at that last part because playing on the couch makes my mouse jerky.

The reason for the tab trick is that if you start the game by clicking, your cursor spawns too low and you lose about 1/5 of the playing field.

Good luck! Thanks a lot for making this game.

PromnesiacC10H14N2 responds:

Indeed, I noticed that when playing myself but didn't find time to fix it yet. I'll add a countdown at the start later. No problem, thanks for the review!

What the hell

Levels are pretty damn hard. Not impossible at all, just challenging, but when you get to the end of the second level and the boss appears, then it starts sucking hard. First thing it does is smash you. If you don't expect it, you're screwed and have to redo the whole level. That's bullshit.

Another problem is that your ships have no differentiation. Is one faster? Slower? More armor? Stronger weapons? The only difference as far as I can tell is that the ship with the Twin Laser is useful and the others suck.

This game has too much uselessness to be good.

Also, where is the bomb count?... Where do you get more?

Cant say I care much for it.

It was ok. Same thing as the other but timed instead. But I noticed about 1/8 of the time when you take the time to aim up your shot and then let it go, nothing happens. Then you have to reaim and all. Huge PITA particularly on levels where time is more of an issue than losing your golden ball.

Slow

the game is too slow. It takes ages for troops to do anything much less make it across the board. It is unclear which AI options are checked, such as preset of attacking. Biggest issue is the slowness though. Also, for being sprite based, I'm sort of surprised that it needs to change the quality around as it is playing.

Speeding it up and providing more clear AI controls would make it much better. Also, an afterthought, it would be nice if for the unbuildable units it would display what technology or buildings would make it buildable.

I'm sorry, I didn't even beat the first level because it was unbearably slow.

Worth saying again:

GAP, the gap is a huge problem. It's a big enough problem that I'm saying it once more even though everyone already did.

Pretty fun. Could use some bigger changes for the upgrades though, visually speaking. And the exact same type of ships gets kinda boring too.

I have a problem with the upgrade from the rockets and quantum gun to the next stuff. I ended up dying the first round I upgraded because the blazer and cluster bomb essentially sucked. With the blazer you can't tell where in hell you're hitting, and I can't begin to imagine how you can be anything close to accurate with it and the cluster bombs are nice and all, but they don't do enough damage to compensate for the EMP effect of the quantum one.

That's about it.

Minor annoyances.

Pretty fun. It's repetitive but the challenge keeps it interesting. It's too hard though. The weapon upgrades are too steep in cost and too shallow in actual effect. The mothership turret is next to useless. It needs to have more range, and more power. The accuracy being crap is sensical if it's a bigger weapon, but it seems to be weaker than the hand held gun.

When you get hit by bugs you get knocked the opposite direction of where you're facing and the recovery time is ridiculous. If you are turned the wrong way, you keep getting knocked back onto the bugs and never get a chance to recover.

Burst mode is useless since rifle mode is nearly the same if you just click rapidly and no cooldown time. The graphics could be more interesting. Maybe change weapon fire color to indicate upgrades and make it appear more powerful as well. That'd help a lot.

That's one of the reason top-down flying shooters are so popular, the weapons get ridiculously more violent looking which is enjoyable.

A thought on the knock-back issue:
If you get knocked back, why don't the bugs? I mean... what can a bug do? Bite, stab? But they're getting shot see... recovery time on that should be way worse. So I'd either give the bugs knock back or reduce the trooper knockback.

Also, I get it's a survival game, but there's not really much of a goal. Maybe htere is, but it doesn't seem like it is, and if there is it's not very achievable.

Being able to deploy turrets would be cool.

Hope that's useful. Thanks.

Fungus and mouse trouble

I think the fungus was too hard to cope with. I realized you can reduce one by zig zagging while clicking over it, but by the time one is gone, 3 more have gotten full. It's a losing battle and it's hard to see it when it starts appearing.

The pointer of the mouse was not known. Where the actual click occurred was not well indicated by the pointer you chose to use. So you start and it stops when you go slightly too far but looks like you're still on a piece of clothing.

Other than that, pretty fun.

Pretty good but...

The balance is off. It's ok for the few 100 or so waves, but starting at probably like wave 95, either the monetary returns are too low for the strength of the enemies or the waves are too close together or perhaps they're just too strong. At any rate, the turrets can't be upgraded as fast as the enemies are and the track fills up so that the later coming enemies can't be attacked til the front end enemies are. At that point, failure is guaranteed.

Other than that, pretty good game, though I feel sort of that it's lacking in variety of towers. Based on damage*frequency of fire, plasma towers seem to be the best, with a few lasers interspersed in clusters so they'll shoot through rows of enemies. The large cannon fires too slowly and the pulse tower has much too small of a range so you end up just using plasma and lasers and rockets for the air types. There's nothing in between the low-level stuff and the high level stuff it seems.

Pretty good, one major annoyance

I would've given this a 10 but two things stopped me. First the seemingly random crystal and weapon colors are tricky. Some of the enemy fire looks like crystals as a result. That's 1 point.

The bigger issue is the invisible barrier that you can't cross. You're trying to dodge the mowers and all of a sudden you can't go any higher on the screen and you don't know where that line of stoppage is. It's infuriating.

Other than that, good game. The throbbing music keeps up the intensity for a while.

Skellus responds:

Both changed :)

Thanks for feedback!

Age 35, Male

Citrus College

Arcadia, CA

Joined on 11/19/05

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