00:00
00:00
View Profile DimensionSpectre

87 Game Reviews

13 w/ Responses

1 reviews is hidden due to your filters.

Too easy?...

A lot of people think it's too easy. Seems to me it's impossible. I looked at the combos and using the same key combinations and sequences never results in any sort of regular attack. It varies from one attempt to another.
Also, it says you can block by pressing B, the special key, but all pressing B does is use the special. It hasn't blocked a single time and I started over several times solely trying to block and nothing more. This game really seems like it could use some better explanation of how to do things, or if it's not a problem of how, but how the game is executed.

I'm sure it would be pretty fun if it actually worked properly, but it doesn't and killing even 12 enemies is hard with everything after that being impossible.

I don't seem to have many problems with lag, unless it's manifesting solely in key response...
My computer is not particularly slow...
1.73GHz x 2
2 GB 667 RAM
Not a lot of particle effects or anything, I don't understand...

Pretty good could be better.

Mmmm, things that could be added to make this better:
Sound
Varying color combinations
Some kind of back ground that's not black
Perhaps some 'electrical' arc connection between the spheres, preferably of a different color or shade

Things that could be modified to make this better:
Less stark of a color combination. This is SERIOUSLY hard on the eyes. Mine still feel twitchy.
Make the point of the spheres that causes the lost life more apparent.
Make the mouse pointer invisible

It was pretty hard, but I attribute that to the colors and size of the spheres being misleading.

Pretty fun for like 8 minutes though.

Pretty damned good...

It was fun for a while. I was at level 5 or 6 maybe and I was trying to steal money from the national reserve. Using a patsy, it was supposed to add 16% likelyhood of success or so so for a total of 71% of winning. After 7 missions, 0 had succeeded. Nowhere close to 71%. There was a similar thing earlier with a 75% chance of winning, 3 in a row lost, though that's statistically more feasible.

Is this a bug, or is it intentional, because it's damned annoying when it ways 71% and you end up with 0%.

Acceptable

Pretty good, but it's almost exactly like Zuma and the red and green are almost the same color... I'd bet 3 teas that colorblind people can't get past level 4. I couldn't. The red and green are almost the same in appearance and the only good way to tell the difference is the skull which is only showing sometimes and never in the launcher.
Maybe make a portion of the launcher seethrough and darken the green up a bit or lighten the red.
I think the figure is 1/10 males are red/green colorblind so with a problem like that, you'll automatically lose the approval of almost 10% of people who play the game.

Sweet.

This game was splendid. I had to quit playing a bit quick cuz I had to get to school, but still, wonderful game. Good graphics.
Andrew martin as in bicentennial man?

Greg-Anims responds:

LMAO! robin williams allways got my back

Were you Trying to make it impossible?

Like the guy who reviewed before me, I found that it was impossible to come out ahead. After the salaries and the cost of materials, I came at best like 20 dollars short. And increasing product doesn't increase the net revenue because the cost of materials exceeds the selling price of the item they make.

I saw no difference, hiring better cooks and I never figured out what the store assistant did. Everything just cost more, and didn't increase returns at all.

Playing games that are challenging is one thing, but games that are truly impossible are another thing entirely. An entirely unenjoyable thing.

The game is pretty well drawn, but not much is really explained, and due the impossibility, it is just frustrating and not at all fun to play.

Fun, but bullshit too.

It's a pretty good game, but there are so many little things that are problems and make the game less enjoyable.

One thing that really bothered me is the 3 continues, then you start over thing. It wouldn't be so bad except that when I died after starting a level with 10hp left, it restarted with 10 hp again. Impossible. I also couldn't find a way to heal and there is definitely not any way to save.

Besides that, the slot machine portion was really annoying. I'm not great at math, but with 5 types and 3 rollers, the odds of getting a combo of three is like 1/255 or something? That's pretty ridiculous. It also doesn't seem like any of the symbols has a much higher chance of getting 3 matched than the others. It takes too long to use all 7 or 8 chances also, particularly when you never get anything for winning.

Maybe have smaller bonuses for getting pairs, but without any reward for playing it, what's the point? I also assume it's supposed to help balance out the play by giving a bit more gold since the actual levels really don't give much. That doesn't need to be used.

Other than those complaints, it's pretty fun, but if it weren't so hellishly annoying, it'd be a lot better.

Pretty relaxing and entertaining.

This is an awesome game. I love the concept, it's really unique and I think it would be hard to improve on. It's got a good element of challenge, enough to maintain interest, but not so much as to frustrate. It is really relaxing, and the music choice really helped with that.

As others have mentioned, I noticed the same bug where the game lags and then a huge portion of the web disappears, regardless of how many anchor lines you have spun. I've played about 30 spider deaths and in probably 25 of these were the result of that glitch obliterating my entire web. If this were not present, I'd instantly give it a full 10.

Advice for gameplaying:
A traditional centered orb web doesn't work as well as it theoretically would. The spacing gets too far apart toward the outer edge so the web is much too likely to break. It also costs a lot of thread to spin an effective full-sized orb web. The type of web I found to work best is to divide the upper two quadrants into two separate radial webs, then spin random threads from branch to branch between them. 4 anchors to the bottom was an effective buffer as well, especially if you make them cross twice.

Half of the usable area is more than enough insect supply to keep your spider alive and spinning. Anything more than half consumes too much time eating leaving none for building and your web will ultimately fail.

In the parts immediately after it saying "Level X" is the best time to rebuild your web as during this time it will be primarily flies, ladybugs and a few dragonflies. These are relatively harmeless and should mostly just be eaten for web provision.

In the part after the "Level X" when the forewarned insect or animal begins flying through is a bad time to build. If your web is built soundly, it'll be able to withstand the onslaught, leaving you to focus on eating queen bees and fireflies as these are what I found to be the most troublesome insects.

I recommend saving 1-2 of the stag beetles to use during your building phase. The risk to your web is worth it, and the gold thread works wonders patching the holes made by bees in the attack phase.

Keep in mind, triangles are the most compact shape. If you see any rectangular holes in your web, they are able to be bisected intro triangles which costs little web and greatly strengthens your web.

Once you don't see any spots that look addable to your web, during the build phase, drag lines all the way across your web, and chances are it'll fill in a few strands where you couldn't find any yourself.

Good luck, eat the bat. It's rewarding.

Such a damned good idea.

I really like this game. It's a great concept, but I find that I die much too often. Even without contacting another ship, my plane explodes, much to my disappointment. Even though you provided a cheat, the skill required to play enough levels to earn the money to upgrade is ridiculous.

Even if it were intended to be hard, I still would say it's too hard and often leads to frustration.

Thanks for creating this.

Devoid of goodness

2 levels of ridiculously laggy and buttons not working. The game itself is kind of bland. Pressing forward and backward gets boring shortly, especially when it lags as much as it does and on the menu, clicking only rarely works, even when pressing tab shows that certain things may be clicked. I agree with other reviews in that this game would never be worth paying to play, and I personally do not believe it deserves as high of a score as it has obtained.

Age 35, Male

Citrus College

Arcadia, CA

Joined on 11/19/05

Level:
6
Exp Points:
360 / 400
Exp Rank:
> 100,000
Vote Power:
4.74 votes
Rank:
Town Watch
Global Rank:
45,451
Blams:
142
Saves:
50
B/P Bonus:
2%
Whistle:
Normal
Medals:
65